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  • Perspective 0.9 - WPF blogging

    I've released the version 0.9 of Perspective. The main features are : A new XBAP online demo application is provided. You can now build multilingual applications that support culture changing at run time. SignalBinding : a binding class which throws conversion events. It prevents to write converter classes. XbapHelper helps you to retrieve URI parameters of an XBAP application. Joystick 2D control. Workshop3D : a ready to use viewport for 3D models, with light, moveable camera and camera control panel. The camera can be controlled by mouse (with joysticks) or by keyboard. New class PieSlice3D to build 3D pie charts. A contribution by Philippe Jovelin, thanks to him. Many 3D shapes have now default texture coordinates, so you can apply a VisualBrush, an ImageBrush or a DrawingBrush on them : Square3D (since previous versions), Polygon3D, Box3D, Bar3D, Conical3D and Spherical3D. The article Perspective : easy 3D programming with WPF has been updated. And I will now blog about WPF on windowsclient.net Read More...
  • A light process for WPF localization

    The standard localization process for WPF applications is relatively cumbersome and unsuited to a on the fly localization of a small application under development. So I developed in Perspective library an alternative by using classical .NET resources string for all text properties to be localized. The article . Read More...
  • How to exploit the WPF Device Independent Pixel

    The Device Independent Pixel (DIP) is a logical pixel, independent of the resolution of the display device : 96 DIP correspond to 1 inch (2.54 cm). In theory. Because in practice, things are not quite so simple. But it's OK with the help of some functions, which I publish in the Perspective open-source library. Explanations . Read More...
  • 3D controls for WPF

    The functional level of WPF 3D will probably one day be as rich as 2D : standard controls, styles, templates, and so on. But when ? Waiting the eventual release of FramewokElement3D and Control3D, I built in Perspective 0.4 a system based on UIElement3D and 3D basic objects of this library. This system, although simple and rustic, respects the principle of separation of the function and the visual appearance of controls. And it still implements a skin mechanism. The provided controls are interactive buttons : Button3D, Fader3D and Knob3D. Incidentally, their equivalents in 2D (Fader, Knob) are also offered. Perspective : 3D skinnable controls Read More...
  • Perspective 0.3 : easy 3D programming with WPF

    A new version of the Wpf3D open-source class library, now included in a library called Perspective, is available on Codeplex . Perspective is an experimental .NET 3.5 class library for building WPF 3D models based on basic geometrical objects (polygons, cube, sphere, ring, etc.). 3D classes inherit from UIElement3D so it is now easy to build interactive scenes. For a general introduction, you can read Perspective : easy 3D programming with WPF . See you this week in Barcelona to speak of it, on the Ask the experts / .NET Framework booth at TechEd Developer Europe. Read More...

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