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Are time-based animations a mistake for WPF?

The WPF animation system is a time-based system. Let me explain what I mean by that. When you create a DoubleAnimation for example, you give it a duration value that specifies how long the animation will take. Unlike Flash animations, WPF will do whatever it has to in order to make your animation finish at [...] Read More...
Published Monday, April 09, 2007 3:02 PM by theWPFblog
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