With WPF 3.5 SP1 on the horizon (and the Beta available now ), I plan to discuss some of the new graphics features that are coming into WPF in this release. There are a number of great new additions as well as improvements on existing features, but I will say that the one that I’m the most excited about is GPU-accelerated custom effects. I’m going to go into a good amount of depth in a series of upcoming blog posts, so I’ll dedicate this one to talking about the basics of what we’re offering and the motivation behind the feature. One of the hallmarks of WPF is the ability to mix and match media types, to compose visual elements, and to give the developer a substantial amount of freedom in the way they construct the interfaces for their applications. However, they are typically restricted to using the building blocks that WPF provides, such as rectangles, text, video, paths, gradients, images, etc. As rich as that set of primitives is, it is still a fixed set of primitives that only has
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