GPU-based Effects are a hot new feature in WPF for .NET 3.5 SP1. I'm going to be blogging a series of articles with progressively more detailed information in them, and am using this post as a place to store a table of contents of these posts. Here's what's out there so far: GPU-accelerated custom Effects for WPF Using Effects in WPF (Part 2) More details on how Effects work Writing custom GPU-based Effects for WPF
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