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3.5 features: Viewport2DVisual3D

Viewport2DVisual3D .... this new feature makes things a lot easier in the 3D world.. What this enables is putting interactive 2D on 3D. This makes things like having a textbox in 3D a breeze... < Viewport2DVisual3D x:Name = " vp2d_multiple_children " Geometry = " {StaticResource mesh} " > < Viewport2DVisual3D.Material > < DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial = " True " Brush = " White " /> </ Viewport2DVisual3D.Material > <TextBox /> </ Viewport2DVisual3D > One other thing is mapping 3D points to 2D is so much more easier... Earlier on I had a post on mapping a mouseclick on a 3d model to a 2d coordinate. This involved using some barycentric coordinates and such... Now all you need is call e.GetPosition(relativeTo) in the mouse event handler... tada!!... your coordinates are ready... so using this new stuff i created a simple app for keeping track of your travels. right clicking on the globe puts a tag on the globe. Clicking on the Read More...
Published Thursday, August 30, 2007 11:09 AM by Lester's WPF blog

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